This is the first update on my progress for our KoW Campaign. I am concentrating on my first 500 points which is as follows: Round 1 2 x Regiments of Naiad Ensnarers 1 x Naiad Stalker 1 x Hydra I am using the following models Naiad Ensnarers - old GW Skinks with bows Hydra - Mierce Miniature - Thoth, Anax of Ýdron Naiad Stalker - Artakl from the Mantic range
I have joined a Slow Growth campaign for Kings of War. The rules are simple. Four mates will collect a brand new Kings of War army over the coming months, growing in 500 point increments until we have a full 2000 pt army. We will then all take these armies along to debut at an event together. The aim is to document the whole process from army selection, painting and gaming. We will use this thread for day to day updates and tracking progress and then at each 500pt interval we will have a gaming day and put together a blog post with thoughts and pictures. Sounds great yeah?
Cancon was held in Canberra Australia on 27th to 29th January. There were 2 one day Malifaux Tournaments. I ended up not playing in the Malifaux tournament but I took a few photo's of games and tables from day one that I thought people might like to see.
I have been playing
Kingdoms of Men for a few tournaments and had been developing the list. I
changed my list at various stages following Castle Assault and a one-dayer at
Canberra. I finally settled on this list and had some success – I won a small
one-dayer at Canberra leading up to Cancon so I was reasonably comfortable
going into Cancon that the list was competitive as long as I didn’t make too
many mistakes. It had 17 drops and competed in all stages. The Arquabusiers
with Piercing (2) can put out some hurt, the ballista’s if they hit always did
a reasonable amount of damage and the bowman chipped in with a few wounds. The
LB wizards help with annoying individuals and supported the shooters and
combat units. The Foot Guard, Polearms and Knights were the main combat units.
The General provided flying support and the mounted hero’s provided blocking
units. The role of the militia was to shield the infantry combat units so they
got the charge. The Foot Guard with M3, D5, A25 and BoS were are very solid
unit, Polearms with A25 and CS(1) were also a solid unit – both with high
nerves meaning they generally survived a round of combat if needed.